Sole Mates: Tidy Up the Shoe Store
Match 2,160 pairs of shoes and find the right shelf for every model and size. Sort solo or team up in online co-op for 2–4 players. No time limit, no failure — just the satisfaction of putting things right.
Independent Game Studio — Istanbul · All our games ↓
Sole Mates: Tidy Up the Shoe Store
Match 2,160 pairs of shoes and find the right shelf for every model and size. Sort solo or team up in online co-op for 2–4 players. No time limit, no failure — just the satisfaction of putting things right.
ExploreArmorer: Tidy Up the Armory Before Dawn
Two floors, 50 rooms and thousands of weapons waiting for their place. Restore a medieval armory solo or with up to three friends. Dawn arrives when the last piece is put away.
ExploreTIMBER! Idle Village Builder
Pick up your axe and grow a village from the forest floor. Gather resources, put your villagers to work, and guide a small camp through the ages.
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Corsair Fleet: Tides of Plunder
Build a pirate fleet from a single ship. Assemble your crew, take on naval battles, and send out voyages that keep bringing in loot while you are away.
ExploreBloodthrone: Eternal Reign
Rule the night as an immortal vampire sovereign. Drain your prey for blood or turn them into soldiers. Every choice shapes the reign you build in the dark.
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AfterClerk
Take your place at a desk in the afterlife. Read the records of the dead, hear their final words, and face the weight of every verdict.
ExploreSmall team,
small studio,
endless coffee.
We came together in 2026 to bring the worlds we wanted to play to life. We are an independent game studio based in Istanbul.
Today we're a small but real team. We still begin every project with the same question: "Would we want to live in this world?" We don't show it to anyone until the answer is "yes."
Propaganda
We can't bring ourselves to call it news. Leaks from the studio, trailers, and confessions.
Let's build
what doesn't exist.
Hybrid work, real creative freedom, and games you can actually call "shipped." No bosses — just vision.
Get in touchPitch us.
Tell us about your game, not your user-acquisition strategy. We'll figure out the rest together.
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